![]() Some examples include the giant heart, the elevator ride, the tower crossroads, the nexus, and don't even get me started on how they landed a starship, in-engine, to scale, in the middle of a combat field. Environments looked different and the scale of height and scope was amazing at times. So much for the Doom 3 engine not "being able to do anything but darkness". QW:ET looks even better and does full, open environments with complete lighting. I routinley lurk on this board and see people whine(not in this thread though) about how the Doom 3 engine can't do "lit environments" or "open spaces" but Quake 4 did all of that, and did it looking better than any other game out there so far. Quake 4 had polish, fantastic graphics, and is easily one of the top three looking games today. The game all screamed: "Cheap euro-flop outfit" to me. View image here: -.īut in the end, after many quick loads - View image here: -, the core was destroyed and I now eagarly await an expansion pack. I mean I knew to expect a tough fight at the end but dang.they really stretch you thin.in fact for one section I had to hide under the floor, poking my head up the ladder to take pot shots at the strogg stomping around above.looking for me. However.near the game's end where you approach the Nexus Core had some of the hardest fighting in the game BY FAR. The game's difficulty on the next-to-hardest "Lieutenant" level was balanced well for my playing ability it was tough fighting the whole way but rarely did I have to reload alot. However repaying the bastard for all its rudeness is quite satisfying.if a tad difficult and helped in no way by the strogg flyers making strafing runs on you at the same time >_<. the tower boss.holy You get to see him try to get at you several times over the last few stages, nearly punching in reinforced glass and wrecking an elevator. I believe there is a mod to add such a thing for Doom 3 but not Quake 4 (yet).īosses are simply awesome, esp. However I wish the projectiles were sources of light. Shooting from both sides creates all sorts of wonderful smoke and lights which makes for great eye candy and an immersive experience. They sound good, they feel great, and seeing Strogg reel after blasting them is very satisifying. They take cover nearly as well as your mates and the bigger ones with varied weapons use them to great effect (too bad for the player though - View image here: -). The tripwires for the scripting are quite obvious and the fact that your mates will take cover right before the next attack and wait for you to set off the enemies breaks the illusion quite a bit but is forgivable thanks to the terrific fighting the Strogg AI provides. Squadmates were quite capable of defending themselves (for your mates are great at taking cover (thank you!!!)) but if you let them go, esp around melee troops, they will get owned fast. Heck, even the times when you were physically alone you had someone providing help over the comm channel. It was basically non-stop action from beginning to end and the fact that you are rarely without assistance was a *HUGE* plus (I actually hate Ramboing all the time it gets old and lonely). So all-in-all, the ending was underwhelming but the game was so fantastic that I wasn't disappointed. ![]() ![]() But that's ok because I love shooting the crap out of him. In fact I bet the wanker will get a clone body crapped out until every inch of Stroggos is captured or wasted. Oh yeah.and the Makron laughs in the background which I expected since if the bastard can escape from getting owned on a spacestation then he can escape from getting owned on Stroggos itself. So Cain is getting sent back in right away. Then I got to see Cain come back home to base just in time for the general to get a call from Carmack ordering them to make an expansion pack. I have to say it kinda makes up for not getting to play Prime and Prime 2 yet - View image here:.
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